You probably already know how probability works for rolling a die.
But did you know why Dungeons & Dragons likes to roll 4 dice, and remove the lowest roll, to generate optimal ability scores for a character?
Did you know that you're 20x as likely to roll an 18 with this method than to roll a 3?
Let's find out why.
Dungeons & Dragons isn't all about hacking, slashing, and arguing about who gets to collect the best loot. Often-times, you can solve conflict by talking about it diplomatically, using all those points you put into your Charisma attribute.
You did put points into your Charisma attribute, didn't you?