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The Universities of Jol-Nar I call these guys the brains. The Universities of Jol-Nar have got to be one of the best races to choose. They have so much tech you get to a point in the game where you don’t know what else to get. They have the ability to use both the primary and secondary abilities of the technology card. They also have the ability to spend a command counter from strategy to change any die roll. They do have the disadvantage of getting -1 to all combat rolls during space and invasion combat. They also start with...

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The Sardakk N’orr I call these guys the bugs. The Sardakk N’orr are simple brute force and should be used as such. They have one racial ability +1 to all combat rolls, space or invasion combat. Use this ability wisely and the dice rolls will always be in your favor over your opponent. They also start with two red technologies leaving you easily on a path to War Suns. Whatever you do with the Sardakk N’orr you always have that +1 combat advantage. Other than that there isn’t much left to say. They start with one carrier so move it...

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The Naalu Collective I call these guys the skin heads. The Naalu Collective was almost a hidden race to my group. We easily played 10 games before someone picked this race. They have a few advantages which make them original. The first is that you always go first. This can be good or bad depending on what you need. If attacked the Naalu ships can retreat before battle begins so don’t worry too much about your fleet getting hit but bigger ships. Just run away. As with all races that start with one carrier get your ships out asap and...

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The Mentak Coalition I call these guy the borg. The Mentak Coalition has a lot going for it. The thing to do is remember all of your abilities and then you will be on the path to victory. To start with you get an extra command counter in your fleet supply. Your cruises and destroyers get a free attack before any space battle begins and you can take a trade good from other players during the strategy phase. All of these are great abilities but I have found that many players that get this race do not remember them when...

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The Federation of Sol I call these guys space marines. The Federation of Sol has many advantages in the fact that they breed like humans. Spend a command counter and get 2 free ground forces on any planet you control. You also get an additional command counter at the end of each status phase. The best way to play this is to go out and get a planet away from your home world. Go far out and grab one with good resources. Build a space dock and start breeding there. Use the ships you build to carry your troops out...

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