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Cards & Games

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  1. Pick & Pack

    Pick & Pack

    $15.95

    <p>A two player game where you pick and pack apples into crates - the catch is the mechanical arm is broken and you control the arm going vertically while the other player controls its horizontal movement.</p>
    <p>Players move a pawn horizontally and vertically along rows, picking the apples they want or using a special action like Rush Order (giving you an extra turn) or Premium (making one of your crates worth double).</p>
    <p><strong>Contents:</strong><strong>&nbsp;</strong></p>
    <ul>
    <li>60 tiles</li>
    <li>1 pawn</li>
    <li>1 board</li>
    <li>rules</li>
    </ul>
    <p><strong>&nbsp;</strong></p>
    <p>Number of players: 2<br />Ages: 8+<br />Playing time: 20 minutes</p> Learn More
  2. Race for the Galaxy

    Race for the Galaxy

    $34.95

    In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus.Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases.The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points. Learn More
  3. Fruttirelli

    Fruttirelli

    $44.95

    <p>The eager parent animals are looking for food. Who will help the hedgehog, the hare, the squirrel and the badger to take all the tidbits to their families? There are enough apples, mushrooms and berries for everyone, but the food is scattered far and wide and must be collected first.</p>
    <p>Watch out, be careful of the trees! Who keeps putting them in the way? Do not be put off; with a little bit of skill, you will manage to overcome all the obstacles. The player who is back with his or her family first and brings sufficient provisions for everyone is the winner. Let&rsquo;s get going!</p>
    <p>2-4 Players<br />30 Minutes</span></p> Learn More
  4. Lascaux: The Cave Painting Card Game

    Lascaux: The Cave Painting Card Game

    $29.95

    Out of stock

    <p>Lascaux is a game about the French caves containing animal paintings; discovered in 1940 by four teenagers.</p>

    <p>This auction game is based on the bidding mechanism of Michael Schacht's Mogul also implemented in No Thanks!</p>

    <p>The deck consists of 54 cards each representing one of six animals and a combination of two colors. At the beginning of a round, cards are turned face up until all six colors are showing or seven cards are face up. All players secretly decide which color cards they hope to win at the end of the round. On their turn, players bid by placing a stone on the table. If a player passes, he picks up all the stones currently on the table and places his token on top of the token pile. The last player remaining grabs all the cards of the color he had chosen earlier in the round. The second to last player, whose token now sits at the top of the token pile, then picks up all the cards of his chosen color if any cards of that color are left. The same process is repeated for each player when their token is at the top of the token pile. The game ends when all the cards of the deck have been claimed. Players then earn points for each animal for which they have majority.</p>

    <p>Components: 54 cards, 50 stones, 30 markers, rules.</p> Learn More

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