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Cards & Games

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  1. Rope

    Rope

    $15.95

    Rope is a game for 2-4 players of dexterity and pattern recognition. Players are given three ropes and a ring and must match the pattern on a card that gets flipped over to start the round. The first player to complete the pattern correctly wins a point. Players can play to 5 or 10 points. The game is for ages 8 and up and the playing time is 15-30 minutes. Learn More
  2. GameMastery Item Cards: Essentials

    GameMastery Item Cards: Essentials

    $15.99

    <p>GameMastery Item Cards: Essentials is a 110-card set formed from the out-of-print GameMastery Item Pack One and the follow-up Hero&rsquo;s Hoard and Relics of War booster sets combined together for the first time ever. Essentials is the "starter deck" for the Item Cards line, and it contains everything you need to begin incorporating these easy-to-use cards into your fantasy roleplaying campaign. Inside each box, you'll find treasure, armor, weapons, wands, and more!</p>
    <p>Each card features a beautiful full-color illustration of an item on one side, with a text description and room for hand-written notes on the opposite side. Game Masters can hand these out when their PCs get treasure and watch as players learn to love managing their booty. Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal!</p>
    <p>NOTE: GameMastery Item Cards: Essentials does not contain <em>every</em> card from Item Pack One, Hero&rsquo;s Hoard, and Relics of War.</p> Learn More
  3. Crunch: The Game for Utter Bankers

    Crunch: The Game for Utter Bankers

    $11.95

    <p>As the CEO of a global bank, it's your personal responsibility to do whatever it takes to ensure a comfortable retirement.</p><p>Call in government bailouts, award yourself inappropriate bonuses and - when no one's looking - embezzle as much as you can, before it all comes crashing down around you.</p> Learn More
  4. Pick & Pack

    Pick & Pack

    $15.95

    <p>A two player game where you pick and pack apples into crates - the catch is the mechanical arm is broken and you control the arm going vertically while the other player controls its horizontal movement.</p>
    <p>Players move a pawn horizontally and vertically along rows, picking the apples they want or using a special action like Rush Order (giving you an extra turn) or Premium (making one of your crates worth double).</p>
    <p><strong>Contents:</strong><strong>&nbsp;</strong></p>
    <ul>
    <li>60 tiles</li>
    <li>1 pawn</li>
    <li>1 board</li>
    <li>rules</li>
    </ul>
    <p><strong>&nbsp;</strong></p>
    <p>Number of players: 2<br />Ages: 8+<br />Playing time: 20 minutes</p> Learn More
  5. Attack!

    Attack!

    $15.95

    Attack! is a game of expansion and world conquest set in the World War II era. It uses fast, easy-to-learn basic rules. The game immerses the players in the flavor of the period by using over 600 miniatures--infantry, tanks, planes & artillery! Take command and attempt to become the most powerful nation in the world. Learn More
  6. The Struggle for Catan

    The Struggle for Catan

    $14.95

    <p>The Struggle for Catan&trade; is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they&rsquo;re generally key to victory.</p>
    <p>As in The Settlers of Catan&reg; board game, you win by being the first to acquire and play 10 victory points.</p>
    <p>The Struggle for Catan&trade; is the perfect way for 2-4 players to swiftly and casually explore, settle, trade, and build on the beautiful and ever-changing island of Catan.</p> Learn More
  7. The Impossible Machine

    The Impossible Machine

    $14.95

    It all starts with a simple push... The Impossible Machine is the game where players build ridiculously complicated contraptions to do simple things. Why turn on the TV, when you can have the bowling ball hit a pin, to pull a string, to let the marble loose? Players earn points by getting their parts, with the right type of momentum, into the machine as they work together to build ever bigger and better machines. Learn More
  8. Robotory

    Robotory

    $12.99

    <p>One arena. Two sides. Three robots. Can you get the most robots on your side?</p>
    <p>Each player takes turns to select from one of these three actions: place an energy token, move a robot or fi ll up with energy. To play a token, take a piece from your stock and place it on an empty space on the board (that is, a space that doesn’t contain a robot or an energy token). </p>
    <p>Robots always move towards nearby spaces containing energy tokens, using it up in the process. The black robot can only use black energy and the white robot can only use white
    energy. The red robot can use both. To replace used energy, players draw tokens from a common supply: these can be black or white or both, but they are limited to having only four in their hand at a time.</p>
    <p>When the energy supply runs out, the player with two or three robots in their area wins.</p> Learn More
  9. Coloretto

    Coloretto

    $14.95

    The players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, as at the end of the game, a player can score plus points for only 3 colors; the rest score minus points. The more cards a player has of a color, the more points he scores. The player with the most points wins. Learn More
  10. Bohnanza

    Bohnanza

    $19.95

    This great card game is about planting, trading, and selling beans - 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields Learn More

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