You can never have too many dice!

Cards & Games

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  1. Arcana (Revised Edition)

    Arcana (Revised Edition)

    $34.95

    Are you ambitious and cunning enough to rule the city of Cadwallon?</p></p>
    In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!</p></p>
    This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery.</p></p>
    The revised edition of Arcana introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience. Will you customize your deck or call in the Militia?</p></p>The revised edition of Arcana includes:</p>

    <ul><li>6 Guild Crest cards</li>
    <li>120 Guild cards</li>
    <li>Over 100 Stake cards</li>
    <li>Over 60 cards for game variant play</li>
    <li>1 rulebook</li></ul> Learn More
  2. Fruttirelli

    Fruttirelli

    $44.95

    <p>The eager parent animals are looking for food. Who will help the hedgehog, the hare, the squirrel and the badger to take all the tidbits to their families? There are enough apples, mushrooms and berries for everyone, but the food is scattered far and wide and must be collected first.</p>
    <p>Watch out, be careful of the trees! Who keeps putting them in the way? Do not be put off; with a little bit of skill, you will manage to overcome all the obstacles. The player who is back with his or her family first and brings sufficient provisions for everyone is the winner. Let&rsquo;s get going!</p>
    <p>2-4 Players<br />30 Minutes</span></p> Learn More
  3. Power Grid Expansion: The Robots

    Power Grid Expansion: The Robots

    $9.95

    <p>This expansion can only be played with a copy of Power Grid. The game rules for Power Grid are the same. This expansion includes components and rules for adding robot players to the game.</p>
    <p>Players: 2 - 5<br />Playing Time: 120 minutes<br />Ages: 12 +</p> Learn More
  4. Superhero Playing Cards

    Superhero Playing Cards

    $1.50

    Make your next card game super with this deck of 54 playing cards. Styled after the manner of the Golden Age of Comic Books, these cards are sure to be a smash. 3 3/8". Learn More
  5. Mad Zeppelin

    Mad Zeppelin

    $19.95

    <p><i>1890. At the height of the Industrial Revolution, the Great Empire is about to take delivery of many secret crates from its colonies. These crates contain all the Emperor needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold! For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armoured zeppelins of the imperial fleet. However, neighbouring nations are organizing the resistance, and traitors are secretly boarding the airship to thwart the Emperor's plans.</i></p>

    <p><b><i>Mad Zeppelin</i></b> is a fast-paced card game of backstabbing and treachery for 2-6 players. </p> Learn More
  6. Colossal Arena Box Cover

    Colossal Arena

    $19.95

    Colossal Arena is a game of titanic battles and high stakes for 2-5 players. Designed by the legendary Reiner Knizia, this Silver Line classic is a new version of Titan: the Arena originally published by Avalon Hill.

    Learn More
  7. Clearly Romantic Dice Game

    Clearly Romantic Dice Game

    $3.49

    Looking for a fun and romantic way to spend an evening with your lover? Put the "play" back in "foreplay" with this Love Dice Game. This pair of dice includes two transparent 25mm (1 inch) dice with red words. The first die includes verbs--things you do--and the second has nouns, which are different erogenous body parts. The rules are simple: Just take turns rolling the dice to see what to do, and then do it! Learn More
  8. GameMastery Item Cards: Essentials

    GameMastery Item Cards: Essentials

    $15.99

    Out of stock

    <p>GameMastery Item Cards: Essentials is a 110-card set formed from the out-of-print GameMastery Item Pack One and the follow-up Hero&rsquo;s Hoard and Relics of War booster sets combined together for the first time ever. Essentials is the "starter deck" for the Item Cards line, and it contains everything you need to begin incorporating these easy-to-use cards into your fantasy roleplaying campaign. Inside each box, you'll find treasure, armor, weapons, wands, and more!</p>
    <p>Each card features a beautiful full-color illustration of an item on one side, with a text description and room for hand-written notes on the opposite side. Game Masters can hand these out when their PCs get treasure and watch as players learn to love managing their booty. Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal!</p>
    <p>NOTE: GameMastery Item Cards: Essentials does not contain <em>every</em> card from Item Pack One, Hero&rsquo;s Hoard, and Relics of War.</p> Learn More
  9. GameMastery Item Cards: Adventure Gear 2

    GameMastery Item Cards: Adventure Gear 2

    $7.95

    Out of stock

    <p>Heroes need the right tools to get the job done. Adventure Gear 2 adds a host of new items to their arsenal, from climber&rsquo;s gear to a portable ram. This 54-card set allows heroes to keep track of their equipment in style and is completely compatible with all of our other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of the item on one side with space on the back to keep notes.</p>
    <p>GameMastery Item Cards are compatible with any fantasy roleplaying game.</p> Learn More
  10. The Impossible Machine

    The Impossible Machine

    $14.95

    Out of stock

    It all starts with a simple push... The Impossible Machine is the game where players build ridiculously complicated contraptions to do simple things. Why turn on the TV, when you can have the bowling ball hit a pin, to pull a string, to let the marble loose? Players earn points by getting their parts, with the right type of momentum, into the machine as they work together to build ever bigger and better machines. Learn More

Items 21 to 30 of 38 total

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