Cards & Games
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Lascaux: The Cave Painting Card Game
$29.95<p>Lascaux is a game about the French caves containing animal paintings; discovered in 1940 by four teenagers.</p>
<p>This auction game is based on the bidding mechanism of Michael Schacht's Mogul also implemented in No Thanks!</p>
<p>The deck consists of 54 cards each representing one of six animals and a combination of two colors. At the beginning of a round, cards are turned face up until all six colors are showing or seven cards are face up. All players secretly decide which color cards they hope to win at the end of the round. On their turn, players bid by placing a stone on the table. If a player passes, he picks up all the stones currently on the table and places his token on top of the token pile. The last player remaining grabs all the cards of the color he had chosen earlier in the round. The second to last player, whose token now sits at the top of the token pile, then picks up all the cards of his chosen color if any cards of that color are left. The same process is repeated for each player when their token is at the top of the token pile. The game ends when all the cards of the deck have been claimed. Players then earn points for each animal for which they have majority.</p>
<p>Components: 54 cards, 50 stones, 30 markers, rules.</p> Learn More -
Fruttirelli
$44.95<p>The eager parent animals are looking for food. Who will help the hedgehog, the hare, the squirrel and the badger to take all the tidbits to their families? There are enough apples, mushrooms and berries for everyone, but the food is scattered far and wide and must be collected first.</p>
<p>Watch out, be careful of the trees! Who keeps putting them in the way? Do not be put off; with a little bit of skill, you will manage to overcome all the obstacles. The player who is back with his or her family first and brings sufficient provisions for everyone is the winner. Let’s get going!</p>
<p>2-4 Players<br />30 Minutes</span></p> Learn More -
Munchkin Cthulhu
$24.95<p>Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?</p>
<p><strong><em>Munchkin Cthulhu</em></strong> is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes – including the <strong>Cultist</strong> – and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.</p>
<p>You can play <strong><em>Munchkin Cthulhu</em></strong> by itself, or combine it with any number of other <strong><em>Munchkin</em></strong></a> games for mind-bending silliness.</p> Learn More -
Race for the Galaxy
$34.95In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus.Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases.The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points. Learn More -
Talisman Revised 4th Edition
$51.95<pTalisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.</p>
<p>For 2-6 players playable in 1-2 hours.</p>
<p>Game includes:</p>
<ul>
<li>Revised Rulebook</li>
<li>6-fold game board</li>
<li>14 Character Cards with matching plastic character figures</li>
<li>Over 100 Adventure cards</li>
<li>24 Spell cards</li>
<li>28 Purchase cards</li>
<li>4 Talisman cards</li>
<li>4 Toad cards</li>
<li>4 Plastic Toad figures</li>
<li>4 Alignment cards</li>
<li>6 Six-sided die</li>
<li>40 Strength Counters</li>
<li>40 Craft Counters</li>
<li>40 Life Counters</li>
<li>36 Fate Tokens</li>
<li>30 Gold Coins</li>
</ul> Learn More -
Agricola
$55.95<p><em>In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?</em></p>
<p>Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.<br /><br />Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.</p>
<p>Agricola can also be played without cards (family game) and can even be played solo.</p>
<p> </p>
<p><strong>Contents:</strong><strong> </strong>360 cards, over 300 wooden components, 50+ tiles, 9 boards, tokens, scoring pad.<br />No. of players: 1-5<br />Ages: 12+<br />Playing time: 120-180 minutes</p> Learn More -
Pick & Pack
$15.95<p>A two player game where you pick and pack apples into crates - the catch is the mechanical arm is broken and you control the arm going vertically while the other player controls its horizontal movement.</p>
<p>Players move a pawn horizontally and vertically along rows, picking the apples they want or using a special action like Rush Order (giving you an extra turn) or Premium (making one of your crates worth double).</p>
<p><strong>Contents:</strong><strong> </strong></p>
<ul>
<li>60 tiles</li>
<li>1 pawn</li>
<li>1 board</li>
<li>rules</li>
</ul>
<p><strong> </strong></p>
<p>Number of players: 2<br />Ages: 8+<br />Playing time: 20 minutes</p> Learn More -
Archaeology: The Card Game
$8.99Out of stock
<p>This is a light card game with a very appealing theme and easy to play with the family. Discover the lost treasures of Egypt and make your fortune!</p>
<p>You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots and other priceless artifacts. Explore an ancient pyramid hoping to uncover a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!</p>
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