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Cards & Games

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  1. Arcana (Revised Edition)

    Arcana (Revised Edition)

    $34.95

    Are you ambitious and cunning enough to rule the city of Cadwallon?</p></p>
    In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!</p></p>
    This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery.</p></p>
    The revised edition of Arcana introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience. Will you customize your deck or call in the Militia?</p></p>The revised edition of Arcana includes:</p>

    <ul><li>6 Guild Crest cards</li>
    <li>120 Guild cards</li>
    <li>Over 100 Stake cards</li>
    <li>Over 60 cards for game variant play</li>
    <li>1 rulebook</li></ul> Learn More
  2. Race for the Galaxy

    Race for the Galaxy

    $34.95

    In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus.Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases.The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points. Learn More
  3. Box cover.

    Samurai

    $39.95

    The samurai -- for centuries, the name has represented unfailing courage, imperturbable loyalty and internal harmony. Today the name is no less respected and stories of the samurai myths and legends have become more and more popular. In Japan, there were three samurai forces: peasants, clergy, and nobility. The way to power in old Japan led through the peasants, the clergy, and the nobility. To becomea samurai, one had to be supported by one of these forces and have strong connections to the other two. Learn More
  4. Bloodsuckers

    Bloodsuckers

    $39.95

    <p>Bloodsuckers is a highly thematic strategy card game for 2 to 4 players ages 13 and up.</p>
    <p>Play as either vampires or vampire hunters fighting to control the most locations within Blackwood. Unleash powerful card combos to attack your opponent but beware as your strength rises and falls with the time of day. Battle alone or alongside a teammate to recruit the innocent bystanders at the church, graveyard, nightclub, police station, and hospital.</p>
    <p>Win the battles and claim the most locations to declare victory in the fight between the living and the undead!</p> Learn More
  5. A Game of Thrones LCG: Core Set

    A Game of Thrones LCG: Core Set

    $34.50

    <p>A Game of Thrones LCG&trade; is a game of epic battles and intrigue for 2-4 players. Players vie for the Iron Throne as one of the six Great Houses of Westeros using their favorite characters from George R.R. Martin's&nbsp;<em>A Song of Ice and Fire</em>&nbsp;novels in military, intrigue and power challenges.</p>
    <p>The&nbsp;<strong>Core Set</strong>&nbsp;is the best way to start playing it contains a game board, high-quality pieces and four playable out of the box decks.</p>
    <p>By buying&nbsp;<strong>Chapter Packs</strong>,&nbsp;fixed 40 card supplements that feature 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.</p> Learn More
  6. Rattus

    Rattus

    $31.99

    <p>Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins.</p>
    <p><strong>Contents:</strong><strong>&nbsp;</strong>board, board, 49 rat tokens, 80 wooden cubes, 1 Plague pawn, 6 character cards, rules<br />No. of players: 2-4<br />Ages: 10+<br />Playing time: 45 minutes</p> Learn More
  7. 51st State Card Game

    51st State Card Game

    $31.95

    <p><strong>The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed. And now, 30 years after the war started, new powers finally try to take control over the ruined country. Try to establish a new order. Try to control others. Create a new country, a new State: the 51st State.</strong></p>
    <p><em style="color: #666666; font-family: Tahoma;">51st State,</em>&nbsp;the critically acclaimed, post-apocalyptic multi-player card game which debuted at the 2010 Spiel Festival in Essen, Germany.</p>
    <p>Players take control of one of four factions vying for control of the post-war remains of a devastated United States.&nbsp; These factions struggle to build their stockpiles of supplies through conquest, trade, and expansion of their territory, until they achieve the stability to become the 51st State &ndash; and provide the foundation of a new society.</p>
    <p>51st State introduces a new idea &ndash; every card in the game can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.</p>
    <p>Designed by internationally renowned designer Ignacy Trzewiczek, and set in the Neuroshima universe,&nbsp;<em style="color: #666666; font-family: Tahoma;">51st State</em>&nbsp;features breathtaking artwork and innovative gameplay.&nbsp; Players will have to strategically plan the growth of their faction &ndash; Will you use force to gain large, short term benefits?&nbsp; Will you negotiate to gain an ongoing income?&nbsp; Or will you incorporate new locations into your territory?&nbsp; Difficult decisions await the players on every turn.</p> Learn More

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