Cards & Games
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Struggle of Empires
$47.99<p><em>Struggle of Empires</em> recreates the various wars fought between and among the European powers as they attempted to become the dominant force in Europe and the rest of the world during the eighteenth century. Build armies and fleets, make alliances, establish colonies, improve your economic might and ultimately wage war to expand your empire.</p>
<p><em>Struggle of Empires</em> has one of the best alliance mechanics/systems ever created for a board game and is rated among the top 2% of all board games rated on boardgamegeek. This is the 2010 limited reprint edition.</p><p>While Struggle of Empires has an epic feel, it scales well from 3 to 7 players and has a surprisingly short rulebook.</p> Learn More -
51st State Card Game
$31.95<p><strong>The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed. And now, 30 years after the war started, new powers finally try to take control over the ruined country. Try to establish a new order. Try to control others. Create a new country, a new State: the 51st State.</strong></p>
<p><em style="color: #666666; font-family: Tahoma;">51st State,</em> the critically acclaimed, post-apocalyptic multi-player card game which debuted at the 2010 Spiel Festival in Essen, Germany.</p>
<p>Players take control of one of four factions vying for control of the post-war remains of a devastated United States. These factions struggle to build their stockpiles of supplies through conquest, trade, and expansion of their territory, until they achieve the stability to become the 51st State – and provide the foundation of a new society.</p>
<p>51st State introduces a new idea – every card in the game can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.</p>
<p>Designed by internationally renowned designer Ignacy Trzewiczek, and set in the Neuroshima universe, <em style="color: #666666; font-family: Tahoma;">51st State</em> features breathtaking artwork and innovative gameplay. Players will have to strategically plan the growth of their faction – Will you use force to gain large, short term benefits? Will you negotiate to gain an ongoing income? Or will you incorporate new locations into your territory? Difficult decisions await the players on every turn.</p> Learn More -
Rattus
$31.99<p>Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins.</p>
<p><strong>Contents:</strong><strong> </strong>board, board, 49 rat tokens, 80 wooden cubes, 1 Plague pawn, 6 character cards, rules<br />No. of players: 2-4<br />Ages: 10+<br />Playing time: 45 minutes</p> Learn More -
Irondie: Black Starter Pack (9)
$49.95<p>In this “Base Blister” you'll find 9 dice of the choosen color. The blister contains one die for every different “type”: Smasher, Assault, Ballistic, Nullifier, Barrier, Booster, Swarm, Fortress and Regeneration. These 9 dice compose an effective “Game Set” ready for the game; with it you'll be able to play your game against an opponent and his own set. The dice are made of silver-plated white metal and covered with a colored translucent paint. You'll also find a “Game Board” where you can find a summary of the special effects of each kind of die and the chromatic table. Together with each blister you'll find a brief paper manual of Irondie game</p>
<p>With a Base Blister and the rules you'll be able to play Irondie within few practice hours. </p>
<p>All written material is in English.</p> Learn More -
Mad Zeppelin
$19.95<p><i>1890. At the height of the Industrial Revolution, the Great Empire is about to take delivery of many secret crates from its colonies. These crates contain all the Emperor needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold! For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armoured zeppelins of the imperial fleet. However, neighbouring nations are organizing the resistance, and traitors are secretly boarding the airship to thwart the Emperor's plans.</i></p>
<p><b><i>Mad Zeppelin</i></b> is a fast-paced card game of backstabbing and treachery for 2-6 players. </p> Learn More -
DungeonQuest
$47.95<p><i>DungeonQuest</i> is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by <i>Runebound</i>), <i>DungeonQuest</i> retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of brave (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon's lair...</p><p>In <i>DungeonQuest</i>, Players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragon Lord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...</p><p>Dare you face the dragon's challenge?</p> Learn More -
Isla Dorada
$39.95<p>Guide your expedition through hazardous terrain and hostile territory, exploring the wonders of Isla Dorada while you compete to find the most treasure among your fellow explorers. Designed by the creative team of Bruno Faidutti, Alan R Moon, Andrea Angiolino, and Piergiorgio Paglia, <i>Isla Dorada</i> is a board game of strategic bidding and exploration for 3-6 players.</p><p>In <i>Isla Dorada</i>, players join together to form an expedition, navigating through a mysterious and treasure-ridden island. However, since each player is competing to be the one explorer to find the most treasure, they each have their own treasure maps and their own secret motivations. To move the expedition, players bid cards that allow them to move the expedition through certain terrain. Whoever wins the bid gets to move the expedition and potentially find their hidden treasure.</p><p><i>Isla Dorada</i> includes:</p><ul><li>1 full-color rulebook</li><li>Gold tokens</li><li>1 game board</li><li>1 expedition figure, 1 Bigfoot figure, and 1 Leviathan figure</li><li>19 tokens and markers</li><li>224 goal cards and adventure cards</li><li>6 helpful reference sheets</li></ul> Learn More -
Cthulhu Dice
$4.95Out of stock
<p>Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!</p><p>Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!</p><p>Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.</p> Learn More -
Haggis: The Climbing Card Game
$16.50Out of stock
<p>Haggis is a climbing card game for 2-3 in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games (card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks) and mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards. Sean Ross designed Haggis over a number of years, extensively testing over thousands of hands to create a very engaging and balanced game. Gary Simpson has done a masterful job on the original artwork, that has to be seen to be appreciated.</p>
<p>The 2nd Edition of Haggis will feature the highest quality materials you have come to expect from the top "Euro" game publishers. From the thick, linen finished cards, a practical formed insert and thick box, we have choosen the best manufacturers available to produce this (soon to be) classic game.</p>
<p>There are a number of reviews and session reports that have been posted at board game geek. I’d suggest you have a look, here are few highlights:</p>
<p>Alex Rockwell - "Its pretty brilliant, and you can experience a game in the genre of Tichu, with only 2 or 3 players!"</p>
<p>Justus Pendleton - "My girlfriend and I thoroughly enjoyed Haggis, as should be clear by the number of games we played in quick succession."</p>
<p>Jeff Mays - "Haggis is one of the best two player card games I have encountered. The rules are concise and clearly written, and it is an easy game to teach."</p>
<p>Ryan Metzler - "The wild card play, unique bombing mechanic and interesting scoring make Haggis a game that stands apart from its well-established counterpart (Tichu). People looking for a deep 2-3 player card game will definitely not be disappointed here."</p>
<p>archivists - "I love Haggis and have played hundreds of games"</p>
<p>Tom Shields - "Wonderful & beautiful"</p>
<p>Haggis is on sale in stores around the world.</p>
<p>Haggis is a climbing card game for 2-3 in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games (card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks) and mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards. Sean Ross designed Haggis over a number of years, extensively testing over thousands of hands to create a very engaging and balanced game. Gary Simpson has done a masterful job on the original artwork, that has to be seen to be appreciated.</p>
<p>The 2nd Edition of Haggis will feature the highest quality materials you have come to expect from the top "Euro" game publishers. From the thick, linen finished cards, a practical formed insert and thick box, we have choosen the best manufacturers available to produce this (soon to be) classic game.</p>
<p>There are a number of reviews and session reports that have been posted at board game geek. I’d suggest you have a look, here are few highlights:</p>
<p>Alex Rockwell - "Its pretty brilliant, and you can experience a game in the genre of Tichu, with only 2 or 3 players!"</p>
<p>Justus Pendleton - "My girlfriend and I thoroughly enjoyed Haggis, as should be clear by the number of games we played in quick succession."</p>
<p>Jeff Mays - "Haggis is one of the best two player card games I have encountered. The rules are concise and clearly written, and it is an easy game to teach."</p>
<p>Ryan Metzler - "The wild card play, unique bombing mechanic and interesting scoring make Haggis a game that stands apart from its well-established counterpart (Tichu). People looking for a deep 2-3 player card game will definitely not be disappointed here."</p>
<p>archivists - "I love Haggis and have played hundreds of games"</p>
<p>Tom Shields - "Wonderful & beautiful"</p> Learn More

