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Cards & Games

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  1. Citadels (Bruno Faidutti)

    Citadels (Bruno Faidutti)

    $21.50

    <p><i>A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you. You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.</i></p>
    <p>Citadels is a game of nobles, intrigue, and cities for 2-7 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere - look for the purple logo on your box lid if you're not sure if your copy includes the Dark City.</p>
    <p>Citadels with the Dark City Expansion includes:</p>
    <ul>
    <li>66 District cards</li>
    <li>8 Character cards </li>
    <li>8 Reference cards</li>
    <li>30 gold coins</li>
    <li>1 wooden crown marker</li>
    <li>10 Bonus character cards!</li>
    <li>14 Bonus purple district cards!</li>
    </ul> Learn More
  2. Ultimate Werewolf: Ultimate Edition

    Ultimate Werewolf: Ultimate Edition

    $24.95

    <p>Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone?</p>
    <p>Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.</p>
    <p><strong>Contents</strong></p>
    <p>More than 40 unique roles, 18 different scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with dozens of pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you&rsquo;re playing with a small circle of friends at home, a huge gathering of gamers in Ohio or as an engaging team building exercise at the office.</p>
    <p>This Third Edition contains a new bonus scenario.</p> Learn More
  3. Game and contents.

    Adam & Eva

    $24.95

    Adam & Eva is a game where players take turns offering each other apples of different varieties and colors. Players try to score points by taking high-valued apples or bonus points by collecting sets of low valued apples. Learn More
  4. Samurai: The Card Game

    Samurai: The Card Game

    $29.95

    Samurai: The Card Game simulates the board game by placing cities on the board and then allowing each player to play one of their 5 cards from their hands. A city is considered surrounded when 4 cards surround the sides. A new city is placed when two different players cards create a location for it to be placed. Learn More
  5. Box Cover

    Cthulhu Gloom

    $24.95

    <p>In&nbsp;<em>Cthulhu Gloom</em>, you control a group of Lovecraftian protagonists and guide them down a path of horror and madness to an untimely death, while keeping your opponents happy, healthy, and annoyingly alive. While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins.&nbsp;<br /><br /><em>Cthulhu Gloom</em>&nbsp;is printed on transparent plastic cards. Multiple Modifier cards can be played on top of the same Character card; since the cards are transparent, elements from previously played Modifier cards either show through or are obscured by those played above them. You can immediately and easily see the point value of every character, no matter how many Modifiers they have piled on.&nbsp;<br /><br /><em>Cthulhu Gloom</em>&nbsp;is a stand-alone card game that's also fully compatible with&nbsp;<em>Gloom</em>&nbsp;and its expansions. It introduces Story cards and Transformation cards.</p> Learn More
  6. Munchkin Cthulhu

    Munchkin Cthulhu

    $24.95

    <p>Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge &ndash; Cthulhu! Will they survive? Will they retain their sanity? Will they .&nbsp;.&nbsp;. level up?</p>
    <p><strong><em>Munchkin Cthulhu</em></strong>&nbsp;is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes &ndash; including the&nbsp;<strong>Cultist</strong>&nbsp;&ndash; and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.</p>
    <p>You can play&nbsp;<strong><em>Munchkin Cthulhu</em></strong>&nbsp;by itself, or combine it with any number of other <strong><em>Munchkin</em></strong></a> games for mind-bending silliness.</p> Learn More
  7. Lost Cities: The Card Game

    Lost Cities: The Card Game

    $24.95

    <p>For the daring and adventurous, there are many lost cities to explore. They are in the Himalayas, the ever-shifting sands of the desert, the Brazilian rain forest, ancient volcanoes and in Neptune's Realm. With limited resources the players must choose which expeditions to begin. Those with high confidence may want to up the stakes: increasing the rewards for success, but risking more should the expedition fail. The player who finds the right balance will find victory! </p>
    <p>Author: Reiner Knizia<br />Players: 2 aged 10 and up<br />Length: 30 minutes</p> Learn More
  8. Lascaux: The Cave Painting Card Game

    Lascaux: The Cave Painting Card Game

    $29.95

    <p>Lascaux is a game about the French caves containing animal paintings; discovered in 1940 by four teenagers.</p>

    <p>This auction game is based on the bidding mechanism of Michael Schacht's Mogul also implemented in No Thanks!</p>

    <p>The deck consists of 54 cards each representing one of six animals and a combination of two colors. At the beginning of a round, cards are turned face up until all six colors are showing or seven cards are face up. All players secretly decide which color cards they hope to win at the end of the round. On their turn, players bid by placing a stone on the table. If a player passes, he picks up all the stones currently on the table and places his token on top of the token pile. The last player remaining grabs all the cards of the color he had chosen earlier in the round. The second to last player, whose token now sits at the top of the token pile, then picks up all the cards of his chosen color if any cards of that color are left. The same process is repeated for each player when their token is at the top of the token pile. The game ends when all the cards of the deck have been claimed. Players then earn points for each animal for which they have majority.</p>

    <p>Components: 54 cards, 50 stones, 30 markers, rules.</p> Learn More
  9. Box cover

    Gloom

    $24.95

    Out of stock

    <p>In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.&nbsp;<br /><br />Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!</p> Learn More

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