Cards & Games
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Rattus
$31.99<p>Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins.</p>
<p><strong>Contents:</strong><strong> </strong>board, board, 49 rat tokens, 80 wooden cubes, 1 Plague pawn, 6 character cards, rules<br />No. of players: 2-4<br />Ages: 10+<br />Playing time: 45 minutes</p> Learn More -
Agricola
$55.95<p><em>In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?</em></p>
<p>Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.<br /><br />Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.</p>
<p>Agricola can also be played without cards (family game) and can even be played solo.</p>
<p> </p>
<p><strong>Contents:</strong><strong> </strong>360 cards, over 300 wooden components, 50+ tiles, 9 boards, tokens, scoring pad.<br />No. of players: 1-5<br />Ages: 12+<br />Playing time: 120-180 minutes</p> Learn More -
Bridge Troll
$19.99<p>In BRIDGE TROLL, you and your friends are hideous trolls who each guard a troll bridge. Each turn, you throw boulders to bid for travelers, who vary in number depending on the weather for that day.</p>
<p>Travelers include fat merchants, pilgrims, poor monks (who make good eating), and if you are lucky, royal personages. As travelers come to your bridge, you use them to collect tolls. But watch out! Knights, bandits, dragons, and vicious Billy Goats Gruff prowl the countryside. You'll have to use some of your boulders to chase them away (which means you’ll have fewer left to use on your bridge!).</p>
<p>Although you need to collect tolls from travelers so you can buy building supplies, working on your bridge makes you hungry, so you will have to eat some of your travelers instead. It is important to balance tolls with food in order to make your bridge very appealing to travelers. If you eat too many travelers or just collect money, you won't be able to fix up your bridge. The player who uses toll-money,<br />food, and boulders to build the most impressive troll bridge operation wins the game.</p>
<p><strong>Contents:</strong><strong> </strong>6 Troll Bridge Boards, 54 Boulders (wood cubes), 53 Traveler Cards, 15 Bridge Upgrade Cards, 4 Travel Schedules, 6 Trophy Tiles, 6 Rules Summary Cards, 1 Weather Die, Rulebook, and Scoring Markers.</p>
<p>No. of players: 3-6<br />Ages: 10+<br />Playing time: 45-60 minutes</p> Learn More -
Pick & Pack
$15.95<p>A two player game where you pick and pack apples into crates - the catch is the mechanical arm is broken and you control the arm going vertically while the other player controls its horizontal movement.</p>
<p>Players move a pawn horizontally and vertically along rows, picking the apples they want or using a special action like Rush Order (giving you an extra turn) or Premium (making one of your crates worth double).</p>
<p><strong>Contents:</strong><strong> </strong></p>
<ul>
<li>60 tiles</li>
<li>1 pawn</li>
<li>1 board</li>
<li>rules</li>
</ul>
<p><strong> </strong></p>
<p>Number of players: 2<br />Ages: 8+<br />Playing time: 20 minutes</p> Learn More -
Archaeology: The Card Game
$8.99Out of stock
<p>This is a light card game with a very appealing theme and easy to play with the family. Discover the lost treasures of Egypt and make your fortune!</p>
<p>You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots and other priceless artifacts. Explore an ancient pyramid hoping to uncover a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!</p>
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