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Cards & Games

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  1. Lost Cities: The Card Game

    Lost Cities: The Card Game

    $24.95

    <p>For the daring and adventurous, there are many lost cities to explore. They are in the Himalayas, the ever-shifting sands of the desert, the Brazilian rain forest, ancient volcanoes and in Neptune's Realm. With limited resources the players must choose which expeditions to begin. Those with high confidence may want to up the stakes: increasing the rewards for success, but risking more should the expedition fail. The player who finds the right balance will find victory! </p>
    <p>Author: Reiner Knizia<br />Players: 2 aged 10 and up<br />Length: 30 minutes</p> Learn More
  2. Bacchus

    Bacchus

    $17.99

    <p>When the gods throw a party... The Roman god of wine, Bacchus, has organized three great Bacchanalias to be held in his honor. </p>

    <p>He has given his satyrs the enviable task of recruiting young nymphs to come to these wild parties. </p>

    <p>As a player, you are one of Bacchus’ satyrs. Your task is to gather together as many like-dressed nymphs as possible, driving up the point value and scoring as much as possible in the process.</p> Learn More
  3. Munchkin Cthulhu

    Munchkin Cthulhu

    $24.95

    <p>Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge &ndash; Cthulhu! Will they survive? Will they retain their sanity? Will they .&nbsp;.&nbsp;. level up?</p>
    <p><strong><em>Munchkin Cthulhu</em></strong>&nbsp;is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes &ndash; including the&nbsp;<strong>Cultist</strong>&nbsp;&ndash; and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.</p>
    <p>You can play&nbsp;<strong><em>Munchkin Cthulhu</em></strong>&nbsp;by itself, or combine it with any number of other <strong><em>Munchkin</em></strong></a> games for mind-bending silliness.</p> Learn More
  4. Samurai: The Card Game

    Samurai: The Card Game

    $29.95

    Samurai: The Card Game simulates the board game by placing cities on the board and then allowing each player to play one of their 5 cards from their hands. A city is considered surrounded when 4 cards surround the sides. A new city is placed when two different players cards create a location for it to be placed. Learn More
  5. Ultimate Werewolf: Ultimate Edition

    Ultimate Werewolf: Ultimate Edition

    $24.95

    <p>Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone?</p>
    <p>Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.</p>
    <p><strong>Contents</strong></p>
    <p>More than 40 unique roles, 18 different scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with dozens of pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you&rsquo;re playing with a small circle of friends at home, a huge gathering of gamers in Ohio or as an engaging team building exercise at the office.</p>
    <p>This Third Edition contains a new bonus scenario.</p> Learn More
  6. The Struggle for Catan

    The Struggle for Catan

    $14.95

    <p>The Struggle for Catan&trade; is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they&rsquo;re generally key to victory.</p>
    <p>As in The Settlers of Catan&reg; board game, you win by being the first to acquire and play 10 victory points.</p>
    <p>The Struggle for Catan&trade; is the perfect way for 2-4 players to swiftly and casually explore, settle, trade, and build on the beautiful and ever-changing island of Catan.</p> Learn More
  7. Citadels (Bruno Faidutti)

    Citadels (Bruno Faidutti)

    $21.50

    <p><i>A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you. You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.</i></p>
    <p>Citadels is a game of nobles, intrigue, and cities for 2-7 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere - look for the purple logo on your box lid if you're not sure if your copy includes the Dark City.</p>
    <p>Citadels with the Dark City Expansion includes:</p>
    <ul>
    <li>66 District cards</li>
    <li>8 Character cards </li>
    <li>8 Reference cards</li>
    <li>30 gold coins</li>
    <li>1 wooden crown marker</li>
    <li>10 Bonus character cards!</li>
    <li>14 Bonus purple district cards!</li>
    </ul> Learn More
  8. 51st State Card Game

    51st State Card Game

    $31.95

    <p><strong>The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed. And now, 30 years after the war started, new powers finally try to take control over the ruined country. Try to establish a new order. Try to control others. Create a new country, a new State: the 51st State.</strong></p>
    <p><em style="color: #666666; font-family: Tahoma;">51st State,</em>&nbsp;the critically acclaimed, post-apocalyptic multi-player card game which debuted at the 2010 Spiel Festival in Essen, Germany.</p>
    <p>Players take control of one of four factions vying for control of the post-war remains of a devastated United States.&nbsp; These factions struggle to build their stockpiles of supplies through conquest, trade, and expansion of their territory, until they achieve the stability to become the 51st State &ndash; and provide the foundation of a new society.</p>
    <p>51st State introduces a new idea &ndash; every card in the game can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.</p>
    <p>Designed by internationally renowned designer Ignacy Trzewiczek, and set in the Neuroshima universe,&nbsp;<em style="color: #666666; font-family: Tahoma;">51st State</em>&nbsp;features breathtaking artwork and innovative gameplay.&nbsp; Players will have to strategically plan the growth of their faction &ndash; Will you use force to gain large, short term benefits?&nbsp; Will you negotiate to gain an ongoing income?&nbsp; Or will you incorporate new locations into your territory?&nbsp; Difficult decisions await the players on every turn.</p> Learn More
  9. Haggis: The Climbing Card Game

    Haggis: The Climbing Card Game

    $16.50

    Out of stock

    <p>Haggis is a climbing card game for 2-3 in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games (card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks) and mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards. &nbsp;Sean Ross designed Haggis over a number of years, extensively testing over thousands of hands to create a very engaging and balanced game. Gary Simpson has done a masterful job on the original artwork, that has to be seen to be appreciated.</p>
    <p>The 2nd Edition of Haggis will feature the highest quality materials you have come to expect from the top "Euro" game publishers. &nbsp;From the thick, linen finished cards, a practical formed insert and thick box, we have choosen the best manufacturers available to produce this (soon to be) classic game.</p>
    <p>There are a number of reviews and session reports that have been posted at board game geek. I&rsquo;d suggest you have a look, here are few highlights:</p>
    <p>Alex Rockwell - "Its pretty brilliant, and you can experience a game in the genre of Tichu, with only 2 or 3 players!"</p>
    <p>Justus Pendleton - "My girlfriend and I thoroughly enjoyed Haggis, as should be clear by the number of games we played in quick succession."</p>
    <p>Jeff Mays - "Haggis is one of the best two player card games I have encountered. The rules are concise and clearly written, and it is an easy game to teach."</p>
    <p>Ryan Metzler - "The wild card play, unique bombing mechanic and interesting scoring make Haggis a game that stands apart from its well-established counterpart (Tichu). People looking for a deep 2-3 player card game will definitely not be disappointed here."</p>
    <p>archivists - "I love Haggis and have played hundreds of games"</p>
    <p>Tom Shields - "Wonderful &amp; beautiful"</p>
    <p>Haggis is on sale in stores around the world.</p>
    <p>Haggis is a climbing card game for 2-3 in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games (card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks) and mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards. &nbsp;Sean Ross designed Haggis over a number of years, extensively testing over thousands of hands to create a very engaging and balanced game. Gary Simpson has done a masterful job on the original artwork, that has to be seen to be appreciated.</p>
    <p>The 2nd Edition of Haggis will feature the highest quality materials you have come to expect from the top "Euro" game publishers. &nbsp;From the thick, linen finished cards, a practical formed insert and thick box, we have choosen the best manufacturers available to produce this (soon to be) classic game.</p>
    <p>There are a number of reviews and session reports that have been posted at board game geek. I&rsquo;d suggest you have a look, here are few highlights:</p>
    <p>Alex Rockwell - "Its pretty brilliant, and you can experience a game in the genre of Tichu, with only 2 or 3 players!"</p>
    <p>Justus Pendleton - "My girlfriend and I thoroughly enjoyed Haggis, as should be clear by the number of games we played in quick succession."</p>
    <p>Jeff Mays - "Haggis is one of the best two player card games I have encountered. The rules are concise and clearly written, and it is an easy game to teach."</p>
    <p>Ryan Metzler - "The wild card play, unique bombing mechanic and interesting scoring make Haggis a game that stands apart from its well-established counterpart (Tichu). People looking for a deep 2-3 player card game will definitely not be disappointed here."</p>
    <p>archivists - "I love Haggis and have played hundreds of games"</p>
    <p>Tom Shields - "Wonderful &amp; beautiful"</p> Learn More

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