You can never have too many dice!

Cards & Games

4 Item(s)

per page

Grid  List 

Set Ascending Direction
  1. Dominion

    Dominion

    $44.95

    <p>You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. </p>
    <p>But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.</p> Learn More
  2. Inka

    Inka

    $29.95

    <p>Four explorers, smitten by gold-fever, set off to find the legendary treasure of the Incas.</p>
    <p>But when they finally arrive at their goal they are still confronted by a difficult task.</p>
    <p>Lead your explorers through an old labyrinth which hides many obstacles. Lots of paths lead you to your goal -but only one will enable you to get your hands on the gold ahead of your fellow players.</p>
    <p>On the hunt for the gold of the Inkas, each player not only wants to be the first to find the treasure, but also to be the first to return with the treasure.In order to overcome the dangerous abysses of the temple, the players must carefully move the rhombic floor tiles. Some of them allow the players to move walls, which can make the path to the treasures more difficultfor their opponents.</p> Learn More
  3. Rope

    Rope

    $15.95

    Rope is a game for 2-4 players of dexterity and pattern recognition. Players are given three ropes and a ring and must match the pattern on a card that gets flipped over to start the round. The first player to complete the pattern correctly wins a point. Players can play to 5 or 10 points. The game is for ages 8 and up and the playing time is 15-30 minutes. Learn More
  4. Box cover

    Gloom

    $24.95

    Out of stock

    <p>In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.&nbsp;<br /><br />Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!</p> Learn More

4 Item(s)

per page

Grid  List 

Set Ascending Direction