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  1. Race for the Galaxy

    Race for the Galaxy

    $34.95

    In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus.Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases.The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points. Learn More
  2. Box Cover

    Cthulhu Gloom

    $24.95

    <p>In&nbsp;<em>Cthulhu Gloom</em>, you control a group of Lovecraftian protagonists and guide them down a path of horror and madness to an untimely death, while keeping your opponents happy, healthy, and annoyingly alive. While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins.&nbsp;<br /><br /><em>Cthulhu Gloom</em>&nbsp;is printed on transparent plastic cards. Multiple Modifier cards can be played on top of the same Character card; since the cards are transparent, elements from previously played Modifier cards either show through or are obscured by those played above them. You can immediately and easily see the point value of every character, no matter how many Modifiers they have piled on.&nbsp;<br /><br /><em>Cthulhu Gloom</em>&nbsp;is a stand-alone card game that's also fully compatible with&nbsp;<em>Gloom</em>&nbsp;and its expansions. It introduces Story cards and Transformation cards.</p> Learn More
  3. Bohnanza

    Bohnanza

    $19.95

    This great card game is about planting, trading, and selling beans - 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields Learn More
  4. Robotory

    Robotory

    $12.99

    <p>One arena. Two sides. Three robots. Can you get the most robots on your side?</p>
    <p>Each player takes turns to select from one of these three actions: place an energy token, move a robot or fi ll up with energy. To play a token, take a piece from your stock and place it on an empty space on the board (that is, a space that doesn’t contain a robot or an energy token). </p>
    <p>Robots always move towards nearby spaces containing energy tokens, using it up in the process. The black robot can only use black energy and the white robot can only use white
    energy. The red robot can use both. To replace used energy, players draw tokens from a common supply: these can be black or white or both, but they are limited to having only four in their hand at a time.</p>
    <p>When the energy supply runs out, the player with two or three robots in their area wins.</p> Learn More
  5. GameMastery Item Cards: Adventure Gear 2

    GameMastery Item Cards: Adventure Gear 2

    $7.95

    <p>Heroes need the right tools to get the job done. Adventure Gear 2 adds a host of new items to their arsenal, from climber&rsquo;s gear to a portable ram. This 54-card set allows heroes to keep track of their equipment in style and is completely compatible with all of our other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of the item on one side with space on the back to keep notes.</p>
    <p>GameMastery Item Cards are compatible with any fantasy roleplaying game.</p> Learn More
  6. Box cover.

    Samurai

    $39.95

    The samurai -- for centuries, the name has represented unfailing courage, imperturbable loyalty and internal harmony. Today the name is no less respected and stories of the samurai myths and legends have become more and more popular. In Japan, there were three samurai forces: peasants, clergy, and nobility. The way to power in old Japan led through the peasants, the clergy, and the nobility. To becomea samurai, one had to be supported by one of these forces and have strong connections to the other two. Learn More

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