Mentak Coalition Race for Twilight Imperium

The Mentak Coalition

I call these guy the borg. The Mentak Coalition has a lot going for it. The thing to do is remember all of your abilities and then you will be on the path to victory. To start with you get an extra command counter in your fleet supply. Your cruises and destroyers get a free attack before any space battle begins and you can take a trade good from other players during the strategy phase. All of these are great abilities but I have found that many players that get this race do not remember them when the time comes for the abilities to be put into play. To start as usual with any race that gets only 1 carrier get your ships out and then wait for the production card to be played and buy another carrier.

Use that added fleet size to keep one ship more than any of your opponents if possible. Cruisers are cheap so work your tech towards making them carriers. You will want the added free shot they get in space combat. Destroyers are also a good idea if you have a neighbor who seems to be going fighter happy. Get out get more planets and then work back towards home if possible using cruisers to pick up any planets that were missed along the way.

Work on that tech and make sure you take your trade goods from anyone that has 3 or more during the strategy phase. This extra money will come in real handy each turn when trying to accomplish your goals and objectives.

Dice to use for this race

Speckled Fire Dice

Speckled Fire Dice

Marbleized Gold Dice

Marbleized Gold Dice

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L1Z1X Mindnet Race for Twilight Imperium

The L1Z1X Mindnet

I call these guys borg supreme. The L1Z1X Mindnet are a great race to get because they have many advantages. They can buy dreadnoughts for only 4 and their dreadnoughts get +1 on all combat to start. Ground units escorted by a dreadnaught get +1 for invasion combat and you start with one extra command counter in your strategy allocation. On top of all that you also get 4 technologies to start with. Make sure you buy a carrier right away because ground forces need to be able to move and starting with 1 is always a deficit. Get your ships out right away and wait for the production card to be played. Then use that extra strategy command counter to get yourself another carrier.

Build dreadnoughts. They will hold the board are cheap to you and have all the above bonuses. Nobody will want to deal with you either in space or when invading. Do not underestimate the power of the dreadnought when in the hands of an L1Z1X. If you have this race and the secret objective that requires anything to do with dreadnoughts you are sitting rather well. Buy all of your dreadnoughts and carriers then amass fighters and take over everything in sight.

The L1Z1X are a powerful race and with 4 starting technologies it will be easy to continue down one of the tech paths and dominate through not only sheer combat power but also high tech devices. Plan on being the one that starts the fight and others will begin to avoid your space.

Dice to use for this race

Speckled Stealth Dice

Speckled Stealth Dice

Glitter Blue Dice

Glitter Blue Dice

Opaque Blue Dice

Opaque Blue Dice

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Federation of Sol Race for Twilight Imperium

The Federation of Sol

I call these guys space marines. The Federation of Sol has many advantages in the fact that they breed like humans. Spend a command counter and get 2 free ground forces on any planet you control. You also get an additional command counter at the end of each status phase. The best way to play this is to go out and get a planet away from your home world. Go far out and grab one with good resources. Build a space dock and start breeding there. Use the ships you build to carry your troops out onto the board. You can always get more troops. You just need to get there.

If another player plays that action card which gives you a chance to grab a planet behind enemy lines your set with more breeding ground. Keep an eye out for War Suns and Dreadnoughts because they can sure bomb your guys back to the stone age. The great thing is that if you just hold the planet you can breed some more. In order for this all to happen you need command counters. Always choose the strategy card that is going to give you the most command counters then use them as money to breed, breed breed.

Get started on working towards those advanced fighters to help back up your troops and keep away the big ships. If you can make people without carriers all you need to do is keep the skies clean. First turn though get another carrier and use it to pull men from planets behind the lines and push them forward onto the field. They are a fun race to play but they still take some passive aggressive moving to have a chance at winning.

Dice to use for this race

Speckled Sea Dice

Speckled Sea Dice

Pearlized Navy Dice

Pearlized Navy Dice

Opaque Blue Dice

Opaque Blue Dice

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Emirates of Hacan Race for Twilight Imperium

The Emirates of Hacan

I call these guys the cat people (original I know). The Emirates of Hacan are one of those races that look mean and sound good because they can get money but they are very difficult to play. They can trade with anyone even without approval by the person playing the trade card. It requires war to break an agreement once made with the Hacan. They can also trade action cards with other players during the action phase which is a great way to see what other have. Given the choice I would choose again (house rule).

They start with a very small force and very low tech but they can make money. Try to grab that trade card right away and only make deals that will get you a 3 or minimum of 2 in return. Do not agree to any other trades on the board unless advantageous to you. Try to get as much money as possible and put it to good use. Buy ships, buy space docks, buy influence and buy tech. If done right, you can get away with a lot using these guys but again they are difficult to play and have no real advantage other than money.

Just go for your secret objective whatever it may be. Use your money and influence to influence the political vote. Amass command counters because a massive armada that can’t move is useless, no matter how much it cost to build.

Dice to use for this race

Quartz Crystal Dice

Quartz Crystal Dice

Speckled Fire Dice

Speckled Fire Dice

Pearlized Gold Dice

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Embers of Muaat Race for Twilight Imperium

The Embers of Muaat

I call these guys the sun gods. The Embers of Muaat are an added race from the Shatter Realms expansion. If you get this race when you choose you are on a good path. They are almost too strong to start. You begin with a War Sun and the War Sun technology but they only has a movement of 1 until you actually develop the missing Deep Space Cannon technology. They also have the awesome ability to spend a command counter and place two free fighters or one destroyer anywhere you have a War Sun or Space Dock. War Suns need an escort and fighters are fantastic. If you can add fighters to your War Sun Armada anywhere on the board by spending a command counter be sure to save counters.

The best way to play these guys is to get that War Sun out there and be sure to grab the Deep Space Cannon tech card to give them the 2 space movement they desire. If done correctly you can start head right towards Mectal Rex from the first move. Not too many players want to mess with a War Sun from the start of play so use it as fast as possible. Again I cannot stress enough to take fighters and continue to build fighters. Even if you don’t have troops to take planets with you can always bombard whatever is there. Take fighters for damage rather than a hit to the War Sun because you never know when that nasty Action Card will be played that destroys War Suns that take damage. Use your command counters wisely.

Once you get Deep Space Cannon’s start working towards Advanced Fighters. Be sure to also save trade goods for building that second War Sun. As I said these guys start out strong and everyone else begins by playing catch up. Go start a fight right away or at least spread control over the board.

Dice to use for this race

Metal Brass Hue Dice

Metal Brass Hue Dice

Speckled Mercury Dice

Speckled Mercury Dice

Pearlized Red and White Dice

Pearlized Red and White Dice

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Clan of Saar Race for Twilight Imperium

The Clan of Saar

I call these guys the beast men. The Clan of Saar is one of the races that was added by the Shattered Realms expansion pack. These guys are fun to play. If you choose them they must be played in a specific way but if done right the universe is easy to take over. The biggest advantage they have is that their space docks can move. This is a fantastic ability. If you have one of those secret objectives saying that you have a space dock around Mectal Rex this is the race you want. Move your Space Dock slowly towards the center than make that final move to get your secret objective. Be sure to keep a large ship presence with your dock and you should be fine. A moving space dock scares other players. The other abilities they have is that they can lose their homeworld and still fulfill objectives. Also be sure to take that extra trade good when you take a planet. This is easily forgotten so be sure that when you take a world you get that trade good.

They start with 2 carriers and 4 ground forces so you are ready to start conquering right from the get go. They also start with XRD’s so carriers can move two spaces right from the start. Usually in Twilight you try to get those planets closest to your home world first. Any race that starts with XRD’s should go get the furthest out planets they can reach that first turn. You can always backtrack to get those closer.

Strategically build a large space presence to escort your space docks and move them around the board. Cross your fingers and hope you get a Secret Objective involving Mectal Rex and a space dock. Keep your docks on your boarder (with good escort of course) so that you can get troops right into the thick of things quickly.

Dice to use for this race

Metal Copper Hue Dice

Metal Copper Hue Dice

Speckled Lotus Dice

Speckled Lotus Dice

Pearlized Bronze Dice

Pearlized Bronze Dice

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Baroney of Letnev Race for Twilight Imperium!

The Barony of Letnev

I call these guys the vampire race. The Barony of Letnev is a pretty good race to choose although if I pick this race I will opt to choose again (yeah ok, it is a house rule). Keep your trade goods high and you get a +1 bonus on all combat if you can afford the 2 trade. They also have the ability to have one more ship than supply will allow.

When playing this race the first thing I like to do is build another carrier. Any race that starts with one carrier is limited on the amount of planets you can take over. Although this may not be my first move it is what I would keep i the back of my mind the entire rotation of play. Move your carrier ship out of the home world and take a planet. Save one command counter and one strategy allocation and hold off everything else until the Production card is played then build a carrier and go get another planet.

Plan on using these guys to fight and use command counters to increase your attack over the next guy. You will often find that other players will forget that you can have more ships in a system than your pool allows So keep ships at what your level is and then toss in the extra ship late in the game when the racial ability is forgotten and the advantage is necessary.

Dice to use for this race:

Stone Obsidian Dice

Stone Obsidian Dice

Granite Dice for the Barony of Letnev

Speckled Granite Dice

Marbleized Charcoal and Red Dice

Marbleized Charcoal and Red Dice

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Three Player Twilight Imperium Game

It was a rainy Saturday afternoon and the rain continued into the evening. We started playing around 6pm and the game wrapped up around 2am. We had three experienced players which is really the only way to play 3 player. If you have a newbie in the game chances are that in a 3 player game the newbie will manipulated into attacking one of the other players or they will be beaten out of the game by those experienced.

Three Player Twilight Imperium Board

Three Player Twilight Imperium Board

The game was set and the universe was ready to be built out onto our game table. Rather than a full hex with Twilight Imperium being setup for 3 players you end up with a triangle shape. After drawing our races building the board and seeding the worlds we had what you see here.

The race I was lucky enough to choose was The Universities of Jol-Nar which is a very advanced race with lots of technology. Their disadvantage is that they incur combat deductions.

Q chose the Yssaril Tribes which we like to call the frogs because yes, they look like frogs. Their biggest advantage is the ability to skip their turn. If done correctly they can continue to skip their turns here and there allowing them to see what everyone else does before they react.

F chose The Winnu which are also a high tech race but not as advanced as the Jol-Nar. Their advantage is high tech and no combat deductions. Their planets are also imune to the Local Unrest card if they have only one troop on the planet.

Each race is set up differently with different amounts and types of troops as you can see from the board above. Below I have images of each race card as it was set up at the beginning of play. Note the designated beverage locations. These will keep your cards from getting wet… When a standard coaster isn’t enough.

Needless to say the night continued and we got more and more into the game rather than pictures. Next weekend we are going to shoot for a five player game and give our full review on that as well.

My review of a 3 player game is that you must have experienced players if you want to have fun. You should start the night by stating no alliances. Everyone should just attack whoever is the largest threat to themselves or the board as a whole. Three player games are much easier to finish than when using more players so if you want a quick game of twilight this is your best bet.

The bummer is that there aren’t many players that you can throw to the wolves so that they stay off of your scent. Politics are also dull with a three player game and some of the objectives make it too easy or too hard to win. But, as usually any game of Twilight is a great game. Especially if you have lots and lots of dice.

G,

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Twilight Imperium Board Game

Twilight Imperium

Twilight Imperium

This has got to be one of the best most detailed board games on the market today (we are always working on something better). It uses D10 10 sided dice and is based with a hex built board. Every time this game is played the board is different so experienced players may know of strategic places but they will be placed in different locations always creating a new feel to the game. You can play with 3-8 players or more with the expansion pack Shattered Empires.

Shattered Empire

Shattered Empire

There are over a dozen races to select from and each race has it’s own special abilities creating a different game every time different races are used. You never know what you might be (unless you have a house rule that says otherwise).

You build ships and take troops out to invade other planets which give you more resources and political influence. You build technology which gives you advantages over those who have less. There are political cards, strategic cards, action cards, tech cards, objective cards and more.

The goal is to accomplish your objectives or the board objectives and reach 10 points before anyone else. The intrigue, espionage, fore thought and character placement really bring the game to life.

3 player games are ok but you really need 4 or more people with experience to get the full effects of the game. It does take about 3 full plays before you start to catch on. I think the shortest game I have ever played was 4 hours and I have had some last as long as 2 full days so this is only for the advanced and committed gamer.

Check Out That Board

Check Out That Board

From the dice aspect if you are an experienced gamer you should really consider adding a set of 10 sided dice for each color or you can even get one for each race. Again this game is only for the committed serious game player.

High Rolls,

G,

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Welcome to Game Master Blog

This blog is dedicated to providing you with information about all those awesome games that use dice. Everything from role playing games like Advanced Dungeons and Dragons to industrial board games like Twilight Imperium. You always need dice and you always want your dice.

We will update here how our game of the month goes and add images showing how the battles went and the dice rolled. If you would like to add content to this blog please contact us and we will get you setup with a login to tell us how your games went.

High Rolls,

Greg

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